CRAFT ID: | Persuader class Heavy Cruiser (CH-15) TL: 15 MCr99,928.899 (Cruiser) | |||
HULL: | 90000/225000, Displacement=100000, Config=4S, Armour=100G (L), Loaded=1,074,712.36, Unloaded=962,879.64 | |||
POWER: | 7333/14666, Fusion-F=1,980,000.Mw Duration=350hrs/14 days
Extended Endurance=636hrs/26 days
Scoops
Purifiers; whole tank in 12 hours
EM Mask
ExtEnd excludes: (0g) | |||
DRIVES: | Jump=4 4500/9000, Avionics-15 190kph Maneuver=3G 7200/14400 Agility=4 | Speeds:
| ||
COMMUNICATIONS: | Radio-Plnt x 2 | |||
Radio-FarO x 2 | ||||
Radio-Syst x 2 | ||||
Laser-Plnt x 2 | ||||
Laser-FarO x 2 | ||||
Laser-Syst x 2 | ||||
Maser-Plnt x 2 | ||||
Maser-FarO x 2 | ||||
Maser-Syst x 2 | ||||
SENSORS: | A-EMS (FrOb) x 2 | |||
A-EMS Jammer (FrOb) x 2 | ||||
P-EMS (IntStlr) x 2 | ||||
Hi-Dnst-F (1km) x 2 | ||||
Neutrino-E (10 Kw) x 2 | ||||
Sensor scans: AOS=R AOP=R POS=R POP=R PES=S PEP=R | ||||
WEAPONS: | 1000 hardpoints; 1000 occupied; batteries bearing 70 % | |||
Turrets: | ||||
Triple Missile-13 x 120 in 12 batteries | ||||
Triple Laser-13 x 120 in 12 batteries | ||||
Triple Sand-10 x 120 in 12 batteries | ||||
Bays: | ||||
50-ton Particle x 10 at Factor-5 | ||||
50-ton Fusion Gun x 10 at Factor-A | ||||
100-ton Missile x 40 at Factor-9 | ||||
50-ton Repulsor x 1 at Factor-5 | ||||
Particle Spinal-T | ||||
Missile magazine: HE=60 b/r Atomic=60 b/r Total=523200 missiles. 1 b/r=4360 missiles | ||||
Combat Statistics: | ||||
Laser: Turrets: 9 Bty 12 (8) | ||||
Missile: Turrets: 7 Bty 12 (8) Bays: 9 Bty 40 (28) | ||||
Sand: Turrets: 9 Bty 12 (8) | ||||
Fusion: Bays: A Bty 10 (7) | ||||
Particle: Bays: 5 Bty 10 (7) Spinal: T | 1 | |||
Repulsor: Bays: 5 Bty 1 (1) | ||||
SCREENS: | DefDM= 11 | |||
Nuclear Damper F-6 x 1 | ||||
CONTROL: | Computer=Model 9/fib x 3, Panels=Holographic Linked x 42535 Backup computer=Model 3/fib x 3 Lge holo x 100 HUD holo x 2537 Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc) Airlock x 1000 Grav plates Inertial Comp Auxiliary bridge | |||
CREW: | Crew=931 Bridge=18 Engineering=124 Gunners=60 Screen Ops=4 Flight=120 Troops=500 Maintainence=29 Command=59 Medical=3 Steward=14 | |||
ACCOMMODATION: | Stateroom x 1000 Std sickbay x 10 (extra bed) x 10 (theatre) x 1 (regrowth berth) x 10 | |||
SUB CRAFT: | 100-ton craft x 10 0 tons Crew 10 TL 0 | |||
50-ton craft x 10 0 tons Crew 2 TL 0 | ||||
OTHER: | Cargo=12310Kl/911 tons, EMLevel=Moderate Fuel=684000 Kl/50666 tons, ObjSize=Large One jump requires 84375KL/6250 tons of fuel Anti-hijack: Basic software x 1 Camera eye x 20000 + passive InfraRed x 20000 + light intensifier x 20000 Schematic display bd x 40 Hatch controllers x 1 Gravity controllers x 1 Hull electrics x 40 Laser rifle x 20000 |
The Persuader class is an excellent fighting ship. She has enormously thick armour and nuclear dampers proof against most atomic weapons. Her drives don't deliver a very high top speed, but her power plant is capable of driving extensive evasive action. This combination makes the Persuader very hard to damage. Her offensive capabilities are also very respectable and can engage most cruiser-size ships with a fair chance of success. In line with traditional military thinking, the Persuader has a company-sized unit of marines as part of its crew. Ten 50-ton Lincoln class troop landers (qv) are carried allowing the entire company to be landed on either a world surface or an opposing starship along with their heavy equipment.