1 2 3 4 5 6 7 8 9 10
ARM   Bullet Beam Pellet Blade Thrusting Blunt Hands Teeth Claws Explosives
01 Left/right Hand           x0.5 x0.25       Damage
  87 91 34 20 87 16 3 21 12 98 Break (%)
  86/02 91/03 21/34 58/11 92/09 42/12 05/01 75/16 12/12 98/67 Break wrist (instead/also)
    1 36 17 73 64     47 19 89 Sever (%)
02 Left/Right Forearm x0.25 Damage
  75 86 21 54 62 30 04 64 21 87 Break (%)
    01 32 06 75 54     75 09 86 Sever (%)
03 Left/Right Elbow x0.5 Damage
  94 97 42 89 96 62 05 85 32 99 Break (%)
    01 39 12 79 63     82 13 92 Sever (%)
04 Left/Right Upper Arm x0.5 x0.5 Damage
  72 75 16 64 65 21 01 23 09 84 Break (%)
    01 30 11 64 49     65 05 85 Sever (%)
05 Left/Right Shoulder x1.25 x1.5 x1.5 Damage
  86 89 23 68 76 76 53 21 93 Break (%)
    01 27 07 69 58     43 05 96 Sever (%)
LEG (3,10 & 11) Bullet Beam Pellet Blade Thrusting Blunt Hands Teeth Claws Explosives
06-08 Left/Right Foot           x0.75 x0.75   x0.75   Damage
  87 90 65 86 95 30 10 60 28 98 Break (%)
  98/ 97/05 54/65 89/75 96/ 38/ 24/ 72/17 13 99/73 Break ankle (instead/also)
              x0.75 x0.75   x0.75   Sever (%)
09-10 Left Shin Damage
11-12 Right Shin 98 99 45 89 95 40 06 53 32 99 Break (%)
13-15 Left/Right Calf x0.75 x0.5 x0.5 x0.5 x0.25 Damage
                        No fracture possible
16-17 Left Knee x1.5 x1.5 x2 x2 x1.25 x2 x1.5 x2.5 Damage
18-19 Right Knee 98 97 38 65 89 28 05 52 19 99 Break (%)
20-21 Left Thigh (Flesh) x0.5 x0.75 x0.5 x0.5 x0.5 Damage
22-23 Right Thigh (Flesh)                     No fracture possible
24-26 L/R Thigh (Bone) No extra damage  
    79 86 48 40 85 05 01 47 12 90 Break (%)
HEAD (4) Bullet Beam Pellet Blade Thrusting Blunt Hands Teeth Claws Explosives
27 Eye (R or L) x4 x6 x2 x4 x6 x2 x2 x3 x3 x6 Damage
    99 Yes 92 87 Yes 23 06 58 67 99 Blindness (%)
28-29 Mouth x3 x4 x2 x3 x4 x2 x2 x3 x2 x5 Damage
  40 48 10 24 34 16 02 14 18 65 Broken jaw (%)
    05 12 07 09 11 01   08 14 20 Speech imp IF break jaw (%)
30-31 Neck x3 x3 x5 x6 x4 x3 x2 x6 x5 x5 Damage
  (+2d6 for 1d6 rds) 20 30 10 60 20 22 05 08 03 45 Break (%)
32-34 Ear (R or L) x3 x4 x2 x4 x3 x3 x2 x3 x2 x4 Damage
  20 35 10 60 20 40 02 8 03 45 Break skull (%)
    18 19 04 07 26     06 01 14 Deafen (%)
35 Nose x3 x4 x2 x3 x4 x2 x2 x3 x2 x4 Damage
  69 74 18 38 85 45 15 12 20 90 Break nose (%)
    03 04 01 13 18 01   02 01 08 De-smell IF broken
36 General x3 x3 x2 x4 x3 x3 x2 x3 x2 x4 Damage
    50 65 10 34 30 50 01 12 09 68 Break skull (%)
CHEST (5,7,9) Bullet Beam Pellet Blade Thrusting Blunt Hands Teeth Claws Explosives
37-43 Heart x6 x6 x5 x5 x6 x2 x1.5 x3.5 x3 x6 Damage
  30 42 25 60 35 42 10 70 20 85 Break 1-3 ribs (%)
  Yes Yes 84 Yes Yes 20 09 70 40 Yes Puncture (%)
Puncture: 2d6 for 1d6 rds, then 1d6 for 2d6 rds. 6d6 per day until hospitalised. Strength, Dex, End all -1d3
44-50 Lungs x3 x4 x4 x4 x4 x1.5 x1.5 x2 x4 Damage
  30 42 25 60 35 42 10 70 20 85 Break 1-3 ribs (%)
  Yes Yes 75 Yes Yes 30 10 78 Yes Yes Puncture (%)
Puncture: 1d6 for 1d6 rds. Strength, Dex, End all -1d3-1 (0-2)              
51-57 Backbone x3 x3 x2 x4 x4 x1.5 x1.25 x2 x4 Damage
  85 90 20 82 90 65 05 89 25 99 Break spine (%)
    20 30 07 20 27 26 02 19 01 54 Paralysis (%)
58-64 Organs: x3 x2 x3 x3 x2 x1.5 x2 x1.5 x3 Damage
      1 Kidney 10% of permanent disability -2 to Str, Dex & End  
      2 Liver 10% of permanent disability -2 to Str, Dex & End  
      3 Stomach If not hospitalized, 30% -medic x5 chance of death in 1d6 days  
      4 Digestive tract If not hospitalized, 30% -medic x5 chance of death in 1d6 days  
      5 Artery 1d6 damage for 3d6 rounds, then 2d6 per day until hospitalized  
      6 General Treat as 5,5 below                
65-72 General x3 Damage
    30 42 25 60 35 42 10 70 20 85 Break 1-3 ribs (%)
LOWER TORSO (6,8) Bullet Beam Pellet Blade Thrusting Blunt Hands Teeth Claws Explosives
73-77 Backbone Treat as 5,3 above                
                         
78-83 Groin x1.5 x1.75 x2 x1.5 x1.25 x1.5 x1.5 x2 x1.5 x2.5 Damage
  Sterile=+1d6 damage 28 40 50 60 55 15 12 20 35 98 Sterility (%)
84-88 Left Hip x1.5 x1.5 x2 x1.5 x1.25 Damage
89-94 Right Hip 92 90 35 85 95 28 12 20 10 98 Break hip (%) (+1d6 damage)
95-00 General  
    No additional damage or effects