The Foreven sector, unlike the Spinward Marches, is not under largely Imperial rule. The upshot of this is that the standard facilities and assumptions are not as standardised as they are in the 'Marches. The starports are, in most cases, owned and operated by the governments that control the systems; in the case of non-aligned worlds, they are usually purely planetary in scope. Not being overseen by the Imperium, the starports tend to operate at more or less the same law level as the planet they are found on, except in the Zhodani Consulate and the Aku Corporation. Similar differences apply to the other standards within the Imperium. The Imperial Rules of War, for instance, are only observed in Foreven by the Imperial client states such as the Orion Nebula (and somewhat sketchily by the Vargr clients, at that). In the Zhodani consulate, the Ramalux Confederation, the Aku Corporation and the Toranaga Cluster the use of atomics is reserved to the government; outside the borders of these states, such laws do not apply and atomic weapons can be (and are) used by anyone who can obtain them. The Aku Corporation regards the use of atomics by a ship defending itself from piracy to be justifiable; but stringent proof is usually required.
Towards the end of the Ramshackle Empire, the exploratory forces of the Second Imperium entered the Foreven sector for the first time. A period of intense mapping and survey followed, culminating in the settlement of parts of Reidain, Orion, Cromwell, Piah and Pris subsectors. However, even before the new provinces had been integrated into the old Vilani communication network, the Empire collapsed and the Long Night fell. The new settlements of Foreven suffered less in the Nightfall than most sectors, mainly because they had not had time to become dependent upon the Empire for much; its' removal was less of a blow. Almost before the Fall was complete, therefore, Foreven sector was busily going its own way.
Several different astrographical, political and economic surveys of Foreven are published, roughly corresponding to the great Imperial Grand Survey. The Ramalux Confederation publishes the RCCNC Astrography; ACROSS publishes Foreven's best commercial atlas; and the Orion Nebula effectively appends Foreven to the Imperial Survey, although the Imperial authorities do not record it so. The following account draws on all three for descriptions of worlds and regions within the sector.
Subsector KLENS contains 28 worlds with a minimum population of 1.24 billion. The highest population level is 9 t Iche'frievr. The highest tech level is E at To, Iar, Jdelstadl. Actual population is from 1.24 to 11.17. Value c1104 is 6.91
The Kren system is one of the few entirely Droyne worlds in Foreven. The Droyne there live in alliance with the Zhodani, and spend their time trying to raise their chirper neighbors (Tiedzepr, Piats and Iche'frievr) to full casted Droyne level.
The To system is interdicted by the Consular Navy; it is used as a flight training school for the top 2% of starcrews in the Sector navy. The level of training given is exceptional, way beyond that available to most Imperial personnel, and results in an inevitable percentage of accidents as men and machines are pushed beyond their limits. As a result, the subsector government has declared the system Unabsorbed, the Zhodani equivalent of an Amber Zone.
Subsector TARLANOR contains 28 worlds with a minimum population of 0.17 billion. The highest population level is 8 at Pranz. The highest tech level is E at Zdemal, Ia'iau. Actual population is from 0.17 to 1.58. Value c1104 is 1.14
The Vargr inhabitants of this system plunged themselves into a bloody and destructive ABC war in 984; the very few survivors managed to halt the resulting technology drop at TL 2; they are now trying to claw their way back up. The Zhodani authorities rescinded their client status for the transgressions involved in the war; the system is now interdicted (the residuum of the ABC weapons make the mainworld highly dangerous anyway) until the natives have sorted out their problems.
Subsector SPARTAN contains 13 worlds with a minimum population of 0.02 billion. The highest population level is 7 at Kerys, Baelen. The highest tech level is E at Drusul, Elthan, Dunrath. Actual population is from 0.02 to 0.21. Value c1104 is 0.05
The Spartan subsector was first colonised early on by Second Imperium settlers; as a result, most of its worlds bear anglic names rather than Zhodani. Its very name reflects the first impression given to the settlers; the subsector is one of the most sparsely starred outside Corridor.
Elthan has been established as a naval depot for the whole sector; starships up to and including capital ship size are built, serviced and repaired here, and an entire fleet is held constantly ready against the threat of Imperial expansionism.
Even the Zhodani navy has a requirement for somewhere to allow its crews to let off steam, and Baelen is just that - a naval Liberty World. Many of the normal regulations of the Navy, as well as planetary laws, simply do not exist here. The Tavrchedl' exert much less stringent control here than almost anywhere else in Zhodani Foreven territory, intervening only when serious injury, maiming, mental damage or murder appear likely. Only the very toughest and most capable of civilians are recommended to leave Baelen Down starport.
Subsector MASSINIA contains 28 worlds with a minimum population of 2.15 billion. The highest population level is 9 at Enzfietl, Stiabltia. The highest tech level is E at Enzfietl, Anzplaie, Nenzdens, Ardir, Inz. Actual population is from 2.15 to 19.40. Value c1104 is 4.08
Subsector FLODDEIGHMORE contains 24 worlds with a minimum population of 1.32 billion. The highest population level is 9 at South Uist. The highest tech level is E at Islay, Tarasay, Floddeighmore, Lochnan Stearnag, Madmora, Lismore. Actual population is from 1.32 to 11.94. Value c1104 is 2.86
Like Spartan, Floddeighmore was originally colonised by Terran-originated settlers; and, like Spartan, the names of its worlds owe a lot to the Anglic language. In the case of Floddeighmore, all the worlds were claimed by settlers tracing their heritage to the highlands of Scotland (a small nation in the north of a European island on Terra). Most of the names are in the native language of those settlers (Gaelic) and even now, a derivant of that ancient language survives, and on the lower-tech worlds of Floddeighmore is spoken as a first tongue. Most of the racially indiginous inhabitants tolerate the Zhodani psionicists, regarding their powers as the "second sight" and the magic of the Old Ones, but make no great attempt to learn the skills; a pity, as most of the natives of Floddeighmore exhibit very strong latent PSI potential.
Subsector SIENZ contains 24 worlds with a minimum population of 11.51 billion. The highest population level is A at Elvandar. The highest tech level is E at Donnegan's Doom, Zhdenjja, Elvandar, Eetlfiech, Sienz, Angzu. Actual population is from 11.51 to 103.62. Value c1104 is 83.67
During the great outward push by the Ramalux Confederation, a survey ship of the RCSS was lost without trace while charting the (then) un-colonised rimward end of the Sienz subsector. Ten years later, a second ship engaged upon the same task cautiously entered the system which had been next on the lost vessel's planned course, to discover a peculiar "fog" blanketing a vast area of space, from the orbit 3 position right out to the orbit 10. Two smallish, moonless ringed gas giants were the only visible bodies in the system outside the fog. The survey team took exhaustive sensor readings of the fog, and what they found made them back off in a hurry. The "fog" was in fact a relatively dense cloud of rock dust, not in itself terribly remarkable, but this dust was so strongly radioactive as to make direct travel through it impossible. Tests with probes revealed that a lethal dose of radiation would penetrate a normal starship's hull in three or four minutes of exposure. Even the RCSSs' normally robust survey probes broke down after ten hours in the fog. The next experiments were carried out with armoured probes; it was found that each rating of armour (using the Ramalux Confederation Navy standards) over the normal starship hull deferred the penetration by approximately an hour; and use of a black globe would protect the probe indefinitely. Once this was discovered, a probe was sufficiently protected to allow it to travel right through the fog. On the other side, the probe found a fairly normal G4 V star, with a single large planet orbiting it in orbit 2. Tests showed that the area inside the fog was mostly free of hard radiation, so the ship attempted a microjump into the inner system. One week later, the survey team was walking on the surface of Donnegan's Doom. Later investigation has indicated that the star once had a fairly normal family of planets, probably including a fairly Terra-normal planet in the H-Zone (orbit 3). However, evidence was also discovered that the Ancients had a hand in the affairs of the system, and the currently strongest hypothesis is that one of the dreadful weapons of the Final War was directed upon the system, pulverising most of the solid bodies into the dust now so common in the system. Very powerful disintegrators might have achieved this; no satisfactory explanation of the incredible levels of radiation in the system has yet been offered. The name of the system was selected by the RCSS team who first surveyed it; Cliff Donnegan was the commanding officer of the Purview, the first ship to disappear in the system. After this, however, the Ramalux Confederation took no further interest in the system; it was the Orion Nebula who established the scout bases in the system (one orbiting the gas giant and one on the planet). Since then, a small population of mainly scientific personnel has grown up. The A class starport is actually in the outer system; the planet itself only rates C. The Doom is interdicted Red by the Orion Nebula, the Zhodani and the Ramalux Confederation, even though it lies within the borders of none of them. The Orion Nebula bases in the system warn off all visitors whenever possible.
The Elvandar system is totally controlled by a religious autocracy. This, combined with the 477-year orbital period and an overall Law rating of G, is largely responsible for its' Amber rating. Settled 250 years ago, the religion of Elvandar prompts the priests to convince (occasionaly with the aid of less than subtle methods, including an Inquisition-like apparatus) the population that God will step in to save them from the winter, due in c.1270 Imperial, which will freeze all open water on the planet and probably wipe out the smaller domes completely, along with a sizeable portion of the 88 billion population. Any off-worlder caught attempting to engage a non-priest in trade is automatically under sentence of death on Elvandar. This alone merits the RCSS Amber rating awarded the system. Elvandar produces some of the most beautiful jewels in Foreven, mined on the otherwise pretty desolate minor planet Suavai Ia. However, these are held by the priesthood to be of major religious significance and not for sale at any price. This, combined with the law mentioned above, makes trading in Elvandaran gemstones extremely hazardous.
Subsector AETUGAR contains 25 worlds with a minimum population of 1.42 billion. The highest population level is 9 at Aengzarsaegh. The highest tech level is F at Dickens. Actual population is from 1.42 to 12.81. Value c1104 is 11.40
The Tolkien system's mainworld (Tolkien IV) is a heavily balkanised planet with four different nations occupying roughly similar areas of the main continent. Each of these nations possesses atomic technology, and a reasonable delivery system technology.
Subsector FESSOR contains 23 worlds with a minimum population of 0.21 billion. The highest population level is 8 at Verement, Fangthane. The highest tech level is F at Amlur, Morin, Mel's World. Actual population is from 0.21 to 1.90. Value c1104 is 1.52
Subsector PRIS contains 38 worlds with a minimum population of 3.15 billion. The highest population level is 9 at Lyte, Gibeon, Lux Beata. The highest tech level is F at Erk, Ramalux. Actual population is from 3.15 to 28.42. Value c1104 is 14.88
Three worlds in the subsector are coded Amber; Geronimo, Rivalux and Elm. Geronimo is a barren, rough-and-ready mining outpost, whose inhabitants have little respect for or liking of off-worlders. Rivalux has been interdicted by the Confederation Navy for classified reasons. Elm is a desert planet, inhabited by a race of wandering nomads who have not yet qualified for interstellar contact (ie by becoming interested in other planets).
The inhabitants of the Tallis system experienced a major ecological disaster in 950 when an atomic power station accidentally exploded in one of the orbital colonies left by the original settlers. As a result, they developed a massive racial paranoia towards space travel and vehicles, and atomic power in general. Over the following years, they have absolutely refused to have anything to do with atomic power or spacecraft. They accepted membership in the Ramalux Confederation on the condition that all visitors use only battery-powered air/rafts and leave their ships in the outer system. The Confederation has three times constructed a Grade E starport on Tallis; each time, the inhabitants raised a mob and destroyed it. Tallis was considered by the Confederation Scouts (RCSS) as a candidate for interdiction, but this was vetoed on the grounds that the Tallians are not at all unfriendly to off-worlders; they simply refuse to have starships or atomics on their planet. An automated beacon station has been placed on one of the moons of the single gas giant; battery shuttles are available from there.
In 1103, the previously peaceful but balkanised world of Paradise/Pris erupted into the bloodiest war ever seen within the Confederation. A message requesting intervention was sent to Ramalux, and a task force dispatched; but before it could arrive, a full-scale atomic exchange took place and the entire planet was devastated by the results. The ecological balance was totally destroyed, the atmosphere made radioactive and all the major cities destroyed. 86% of the approximately 1,000,000 population were killed immediately, and the remainder were irradiated to the point of being rated as genetically incapacitated. The Ramalux Confederation Navy, deciding to make an example, interdicted Paradise, destroyed the starport, and expelled it from the Confederation; the few remaining inhabitants were left to survive or die at their own hands. This cruel but effective tactic has restrained all the other worlds of the Confederation from the use of atomics ever since. The hundred or so survivors have managed to retain a tech level of 5, but are not expected to last more than a few years.
Subsector CROMWELL contains 29 worlds with a minimum population of 0.04 billion. The highest population level is 7 at Laa, Rrekhgu, Khaigkesher, Giman. The highest tech level is G at Epshadia. Actual population is from 0.04 to 0.41. Value c1104 is 0.28
Subsector ORION contains 20 worlds with a minimum population of 32.12 billion. The highest population level is A at Betelgeuse, Beta Cephei, Bellatrix. The highest tech level is G at M42, Gisha, Ukpimu, Ross 188, Rigel. Actual population is from 32.12 to 289.11. Value c1104 is 117.82
When the first Vilani/Solomani explorers entered and charted the Orion subsector, they immediately discovered three things: the subsector contains a massive (and suspiciously artificially placed) nebula; there was a great deal of evidence of Ancient interference in the environments of the worlds; and the arrangement of several of the supergiant stars turned out to be an exact duplicate of one of the constellations traditionally visible from Earth. The future development of the immediate area has obviously been greatly influenced by all these factors.
Subsector REIDAIN contains 25 worlds with a minimum population of 42.23 billion. The highest population level is A at Clarkesstar, Broward, Zeta 2 Reticuli, Delta Pavonis. The highest tech level is F at Zeta 2 Reticuli, Kruger 60. Actual population is from 42.23 to 380.09. Value c1104 is 229.65
Subsector RULL contains 30 worlds with a minimum population of 3.12 billion. The highest population level is 9 at Ikushe, Uuerr, Ilapasha. The highest tech level is G at Aku. Actual population is from 3.12 to 28.14. Value c1104 is 18.62
One of the many Ancient artifacts left in the Foreven sector is the Dyson sphere in the Hell's Portal system. When it was first discovered, the eager survey team were convinced that the staggering volume of potential lebensraum represented by the sphere's inside surface (around 85 billion Earths) would solve all the subsector's popualation problems. However, they were sadly disappointed: Hell's Portal in fact represents possibly the most disastrous example of failed Ancient terraforming. The inside surface of Hell's Portal is definitely not what would be expected on a tailor-made artificial world. For a start, only .00005% of the surface is above sea level (still 4,000 earths-worth), most of which is stinking, useless marsh. The rest of the surface is made up of the scum sea, a revolting, corrosive and poisonous mess similar to the seas of Nu Earth (qv). The atmosphere is equally noxious and somewhat more corrosive. The central star is not nearly hot enough for a sphere at this distance; the surface revels in a rock-steady temperature of -134.73 degrees celsius. There is constant daytime, no "night bars" having been installed between the sphere and the sun. Only one small island of solid ground exists, being located at the airlocks which interface to the outside surface. The C class starport is actually located on the outside surface of the sphere, as hard vacuum is considered a more hospitable environment than the scum sea. Finally, Hell's Portal is the only solid body in the system. Most of the population lives in one large floating city, which drifts around within 50,000 km of Interface Island. A TL C airport provides transit to and from the interface. All citizens of the sphere must live with a Hostile Environment suit within reach at all times. There is no governmental or legal structure as such; families ally themselves in order to mine and refine the hydrocarbons that Hell's Portal has in such abundance. The young males of Hell's Portal have evolved a terrifying and dangerous sport to go with their home - scum surfing. Although frowned on by the elders of the clans, surfing is very popular among the young men, and is an exhilarating sport. Occasionaly young Aku Corporation executives on the Grand Tour (see below) will attempt it, and quite often these are killed.
The Aku system is the core and capital of the Aku Corporation, and it is upon the Aku (technically Sulani An Ia) that the Corporation has established PHO (Prime Head Office). Unusually for a major world, and particularly for the center of an interstallar empire, Aku is itself a satellite; in this case of the gas giant Sulani An. The planet orbits Sulani An once every 58.75 hours, and turns on its own axis once every 960.62 hours. The upshot of this is that Aku has a 40-day rotational day, with periods of darkness of between 10-12 hours once every 50 hours. This makes for rather peculiar climactic conditions. The main feature of every single facet of life upon Aku is the Corporation. The running of a commercial enterprise on an interstellar scale is a titanic task, and the vast corporate bureacracy of Aku is constantly tested by new diffculties. Prime Head Office is actually a city-sized atmosphere dome with a population of 10,000 - all administrative personnel. There is nor organised religion upon Aku; the Corporation's research scientists have "disproved" all the major religions in their area of space, and corporation executives are discouraged from holding beliefs. One notable institution of Aku Corporation policy is that the top executives, upon attaining office, must take the "grand tour" - a four-year hitch involving the spending of time on every planet controlled by the Corporation. This is intended to give the executives a clear view of what they are controlling, but in practice often just works out to be a long, luxurious holiday.
Subsector HAREM contains 28 worlds with a minimum population of 21.21 billion. The highest population level is A at Buntaro, Alaric. The highest tech level is E at Mushgagaama, Buntaro, Toranaga, Zarozinia, Alaric, Kulgan. Actual population is from 21.21 to 190.92. Value c1104 is 114.79
Subsector PIAH contains 27 worlds with a minimum population of 1.24 billion. The highest population level is 9 at Thwaites. The highest tech level is G at Darley. Actual population is from 1.24 to 11.19. Value c1104 is 8.04
Subsector URNIAN contains 25 worlds with a minimum population of 1.22 billion. The highest population level is 9 at Freca. The highest tech level is G at Urnian, Tindome, Okell. Actual population is from 1.22 to 10.99. Value c1104 is 10.90
Neithan is an uninhabited system, with no apparent reason for being interdicted. The scout base orbiting the mainworld is heavilly fortified, and ejects intruders summarily. No explanation has been forthcoming about why this is.